
One of the most basic combos you can do as Sub-Zero is to use an Icy Grave (Back+FP, BK), Ice Ball (Down, Forward, FP), Frozen Over (Back+FP, BK, FK) and end with a Slide or Cold Shoulder (Back, Forward, FK), depending on your variation. Unfortunately this can make Kombos do less damage, but hopefully you can make for that up with the amount of mix-ups you can pull. Sub-Zero is extremely versatile with his Kombos as during several of his kombo strings, you can easily Special Cancel into an Ice Ball. After two-hit moves like Chinese Ninja Warrior (FP, BP) or Frozen Tundra (BP, FP)you can then freeze them and continue the Kombo.ĭeath-Cicle Barrage isn’t the best move for all occasions, but it’s a good option if opponents are expecting all of your projeciles.


Under normal situations, opponents can punish you with the slow start-up. Also you can’t Kombo from an Ice Ball to another Kombo that ends with Ice Ball as they get blown back after the second projectile. It doesn’t take away too much damage as long as you do an efficiently long Kombo. Unfortunately freezing the opponent will give you a little less damage for the Kombo right after. Ice Ball (Down, Forward, FP) – Ice Ball is a slow-starting projectile that can freeze opponents in place, allowing Sub-Zero to follow-up with a Kombo. When Amplified, the move will become a grab with a 4-hit Kombo, so ideally you can use this move at the end of a Kombo for extra damage. This works as a great Kombo-ender as the damage done is decent. It effectively pushes you forward to the opponent doing a Mid Hit that pushes the opponent back. It unfortunately won’t let you Kombo after, so use this at the end of a Kombo.Ĭold Shoulder (Back, Forward, FK) – Cold Shoulder replaces Slide when using the Dead of Winter variation. You can also trigger the Krushing Blow here if it hits three times in a match. So ideally, use this at the end of a combo string.Īmplifying the hit will let Sub-Zero switch sides with the opponent while doing more damage. While also being able to Special Cancel out of the second hit, you can also turn this move into a Krushing Blow if the move is used in an 8-hit Kombo. You can also Special Cancel out of the second hit.Ĭold Encounter (FP, BP, BK) Another quick-hitting kombo that also knocks the opponent backwards. Under normal circumstances this can be a good move to use after a Rising Axe or an Ice Ball. New Threat (BP, FP, BP) – A normal 3-hit kombo that knocks the opponent backwards. This is a great move for a quick juggle Kombo and it’s guaranteed to hit after Rising axe. Unchained (Back+BP, FP) – After Rising Axe, an additional Axe Swing is added to deal more damage. All of the moves are safe on block and you can Special Cancel out of the second hit for a fast Ice Ball or Slide. The move also triggers a Krushing Blow if you Kounter or Punish your opponent’s attack.įrosty (Back+FK, BP, FP) – Frosty is a quick-hitting Kombo that starts with a Low Hit. It’s also a perfect move to use Sub-Zero’s Slide or Cold Shoulder with afterwards.įinal Draw (Forward+BP, BK) – After a Double Axe Slam, you follow up with two quick kicks that are unsafe on block. Important Kombo Attacksįrozen Over (Back+FP, BK, FK) – Frozen Over’s start up has great range due to the first hit and can also cancel out of the second hit. This move is great for closing in, and the heavy damage is decent for 1 hit. It’s safe on block and can lead into a Juggle Kombo, especially if using an Ice Ball afterwards.īrutal Kick (Forward+BK) – With Brutal Kick, Sub-Zero does a quick run and kicks the opponent back. Rising Axe (Back+BP) – Rising Axe allows Sub Zero to swing his axe upwards in a wide arc, launching the opponent in the air. You can also Special Cancel afterwards to an Ice Ball or Slide to continue a Kombo. While it’s safe on block, the move can be ducked right under.ĭouble Axe Slam (Forward+BP) – Double Axe Slam is an Overhead Attack that has a fairly fast Start-Up, great range, and is safe on block. You can even cancel right after the first hit for either an Ice Ball, or a Slide. This move also leads to the Frozen Over or the shorter Icy Grave Kombo attack.

LegendĪxe Bash (Back, FP) – Axe Bash is a High Attack with a nice amount of range. Due to the amount of variations and moves you can make for each character, we will only focus on moves and combos using Sub-Zero’s tournament variations: Dead of Winter and Thin Ice. We’re here to show you the basics and some good Kombos you can perform as Sub-Zero. Sub-Zero is a character with swift mix-ups, slow projectiles, and great setups that will baffle any opponent.
